Here, a bonus post. 1.3k average Damage with +0 Union &
190 Attack on ground, ez pz.
Upgrade it, Use 100-100 Damage buff (I used Viewfinder 50-70), then consider the normal servers with much more total Sp & Ap , you be reaching 1.5k+ & even higher Hit ratios no sweat. (I mean, I had even seen 1.7k+ Damage
per shot many times there.. Or..
https://prnt.sc/tdfjdb lul.)
Whereas,
+2 Murrieta/Mosey will barely see 1.1k+ on their own (aka no Union sector)
> Now, of course,
new formulas doesn't allow such high Damage, but they allow some other things like
"very High Hp (like 18k) +
Union and/or
Golden Mount set" with quite absurd Average Damage like 1.2k.
Oh, be my guest to add in
El-Gringo Weapons to the mix for even more if you like.. Even better survivability is another bonus, of course.
I mean.. now that we have 6x Union sets here in total, might as well try those extreme situations with new formulas..
Ps. Let's not forget the "planned" Higher Level Cap that, as always, boosts all those Damages even further.
(Apart from Weapons, Golden mount set's Resist & Damage bonuses Level Based too anyhow)
Ps nr.2 Distance penalty should be Stat based too methinks. Which will hopefully mitigate the "killing off" effect to the Low-Levels, while still being relevant for High/Max Levels with very High Stats.
Reverse logic of how New Structure bonuses are coded. Which actually "rewards" the people who knows how to play, rather than people with "high stats only"
But of course as usual, "high stats" + "knowing how to play" will always be some steps ahead, as it should.