" We are now trying to improve the balancing in damage/resistance " you kinda forgot what was the purpose....
what started with a good intention " balancing " you managed to tear it into pieces and transform the testing into a competition , to atract people that aren't actually testing anything , just brag about what incredibile players they are (on dueler or worker ofc )
At first it was controvertial for duelers to lose damage and now all you did was buff them on towers.... you'll see 2tanks on a tower and the rest duelers.
why a tank has to put points in hp and that's the only thing that gets increased by that while someone who puts all points in leadership gets damage , chance to hit , chance to dodge , so they manage to have a lot of dmg and also a lot of chance to hit by only using leadership , why don't you separete those 2 ? you want to hit each time ? then you'll have less damage ; you want to deal lots o damage ? then you won't hit each time .
It's disgusting to have 130chance to hit/dodge in grass as a tank , dealing 400dmg , and then see duelers with 170chance to hit in grass and 1.5k avg dmg
why damagers have viewfinder and tanks have nothing ? create a buff to give 7multiplayer deffence and 60resistance to cancel eachother.
I'm still amazed that once tanks had to fight the union officer set wearing adam set ...so yeah ,can't go any lower than that