I won't participate in A option, I have to choose B or C...
I'm looking for differences between B and C and consequences for strategy and fun during the event.
Item upgrade inactive with premium but active with Dollars I guess
And then what will be the equipment for battles? B: upgraded sets C: Upgraded town shop gears
The point is wondering if attack is able to win a battle
Point system in C: 1 point for a win . It means flag rush is most appropriate.
Hmm I don't make my mind yet.
In C you have no upgrades at all, it is prohibited. So you won't have to click that much. Option C was held in a similar way last year on the German event world.
It may be a consideration to give the attackers a slight advantage and increase the attackers from 46 to 48, but it was manageable to win.
With Cortina and Captain, which are similar to Sousa and Leavenworth, it looked like this: https://www.westforts.com/de18/battles/battle/42527
For the scoring system: We didn't give shoot out more points than a flag rush, cause it does not matter how you loose the fort, unless you loose it right? And for that purpose we have more regular season game to avoid having complicated tie breakers. Every team should have more than six fights for sure, compared to previous IFBCs. It gives teams a chance to grow during the tournament, to improve and adapt.
To me this thread is about creating the best IFBC possible, cause we want to have fun, so suggesting adjustments should be a priority here, at least in my point of view.