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This will be your final submission! It can't be modified! Something familiar but simpler?

Belle Bernice

Unassigned
ifbc___111.png


Howdy Cowboys and Cowgirls,

We plan to organize the next International Fort Battle Championship in 2024, and this season will be so special - because YOU can design the whole event!

  1. The structure of the Championship
    • The participating teams will be organized into three distinct groups. Each team is slated to engage in both defensive and offensive matchups against the other teams within their respective groups.
      • The teams will accumulate points based on their performance in these matchups.
    • Following this initial phase, the top two teams from each group, along with the two highest-scoring 3rd-placed teams, will progress to the knockout phase. This results in a total of eight teams moving forward to the next level of Championship.
    • The knockout stage will feature quarterfinals and semifinals, with matchups determined by the following intersections:
      • Quarterfinals:
        • Game 1: First Team of Group A vs Second Team of Group C
        • Game 2: First Team of Group B vs Second 3rd-placed Team
        • Game 3: First Team of Group C vs Second Team of Group A
        • Game 4: First 3rd-placed Team vs Second Team of Group B
      • Semifinals:
        • Game 5: Winner of Game 2 vs Winner of Game 4
        • Game 6: Winner of Game 1 vs Winner of Game 3
      • Finals:
        • Game 7: Winner of Game 5 vs Winner of Game 6
    • Throughout the Knockout phase, each game will be a best-of-three format. The team with the most points earned during the group stage will have the advantage of starting as the attacker in the bo3 (best-of-three) series. In case of a tie in points, the team with the quickest victories in their offensive battles will be designated as the attacking team. This strategic element adds an extra layer of competition and ensures that teams not only focus on securing points but also aim for efficient and effective offensive fort battles. Ultimately, the tournament structure provides a dynamic and challenging path for teams, encouraging both tactical gameplay and consistent performance throughout the various stages of the Championship.
    • Schedule
      • Preparation Stage (1/3/24 - 10/3/24)
      • Group Stage (11/3/24 - 15/4/24)
      • Knockout phase and Finals (Week 17/4/24 - 5/5/24 )
    • Battle Schedule
      • Throughout the Championship, a detailed schedule will be provided, outlining the times for battles, teams, and their respective opponents. Fort battles will be announced 48 to 24 hours before their commencement, with the defending team holding ownership of the Fort.
      • Rescheduling battles is permissible when both teams reach a mutual agreement. Battles can be advanced or postponed by a maximum of 12 hours. Essentially, once a battle is announced, both teams can, by mutual consent, reschedule it to occur 12 hours before or after the initially specified time. However, this alteration must be requested at least 24 hours prior to the scheduled battle.
      • For instance, suppose a battle is initially scheduled for 12.04.2024 at 20:00, but this timing is inconvenient for your team. If you wish to reschedule, you must contact support by 11.04.2024 at 20:00 at the latest, requesting the battle to be rescheduled at maximum for 13.04.2024 at 8:00.
    • Team size
      • To be able to register to in the Championship, each team must be comprised of between 100 to 120 players.
      • Every team must declare between 2 to 5 leaders. Every organization (time agreements, town foundation, general communication with Organizations) will be done exclusively by them.
    • Participating language versions and number of teams
      • The IFBC4 2024 is open to all language versions of the game. Teams with mixed language versions are also allowed. There is also no limitation on the number of participating teams per language version. Nor there is any limitation of teams with mixed language versions.
    • Fort size
      • The battles will be taking place in medium forts. (the numbers of attackers and defenders is customized to 96vs86)
    • Point system:
      • Win by killing all the opponents as Attack or Defense = 3 points
      • Win by taking the flag as Attack or holding the fort for 56 rounds as Defense = 2 point
        • Group stage and draw in points with 2 or more teams:
          • On their between games the team that won faster(by rounds) receives 1 extra draw point
          • On their between games the team that killed more enemies receives 1 extra draw point
  2. World bonuses:
    • Money from jobs: 1000%
    • Experience points from jobs: 2500%
    • Luck at jobs: 250%
    • Drop chance: 500%
    • Labor points: 200%
  3. World settings:
    • Premium settings:
      • Automation: Active
      • Character Bonus: Active
      • Higher income: Active
      • More energy: Active
      • Higher speed: Active
      • Cash deposit: Inactive
      • Refill energy: Inactive
      • Product purchase: Inactive
      • Complete job instantly: Inactive
      • Halfway traveling time: Inactive
      • Travelling merchant change offer: Inactive
      • Immediate delivery (sell and buy): Inactive
      • Item upgrade: Inactive
      • Purchase skill and attribute points: Inactive
      • Placate Shaman: Inactive
    • Bank transfer: Inactive
    • Towns can be left: No
    • Trading: Only Towns, Alliances
    • Travelling fair: Inactive
    • Cancel duel protection: 4 hours
    • Duel protection expires: 50 hours
    • Events / Community events during the IFBC: Inactive
  4. Shop items and prices
    • Only the early mission items. Nothing else
    • Can be bought with: Bonds/Dollars
    • Discount of items in the SHOP: No need
  5. Starting items
    • Each player starts at level 1 and receives a specially prepared chest with items, sets, buffs and everything that he or she will need to start the competition:
      • 3x Potion of new beginning
      • 7x 3 days VIP-longtimer
      • 5x Vegetable Dumpling
      • 5x Amulet
      • 5x Liquid life (75% health points)
      • 5x Mate tea
      • 3x Booby trap
      • 3x Viewfinder
      • 1x John Astor's set (clothing, weapon and animal set)
      • 1x John Sousa's set (clothing, weapon and animal set)
      • 1x Leavenworth's set (clothing, weapon and animal set)
      • 1x John Bull's set (clothing, weapon and animal set)
      • 1x Thomas' set (clothing and weapon set)
      • 1x James Madison's set (clothing, weapon and animal set)
      • 1x 15th Birthday set (clothing, weapon and animal set)
      • 1x Potion of Battleground Wisdom (instant character level 180)
    • The max character level should be 180. Potion of Battleground Wisdom (instant character level 180)
  6. Event rules
    • Championship Restrictions and Guidelines
      • Any team that has been officially excluded or eliminated from the championship is strictly prohibited from engaging in duels, collaborations, or any form of coordinated activities with the teams that remain active participants in the championship.
        • Excluded teams must refrain from influencing, supporting, or participating in any actions that may impact the outcomes or standings of ongoing matches within the championship.
      • Throughout the Championship, team-to-team transactions are strictly prohibited.
      • Players are not allowed to register or participate in fort battles outside their designated town or team.
      • While intra-team trading is permitted, there will be enforced price limits (not exceeding twice the buying price) during the Championship.
      • Pre-arranging duels is strictly forbidden for the duration of the entire Championship.
      • Any form of interaction between Watchers and participating Players, including item trading, dueling, or embarking on adventures, is strictly prohibited.
      • Maintaining a high standard of language is imperative, and the use of foul language, insulting expressions, or disrespectful behavior in any form is absolutely prohibited.
    • Violation of these rules will result in point deductions at the discretion of the Championship's organizers.
    • The Championship's organizers reserves the right to investigate and take appropriate actions against any instances of collaboration or breach of these rules, ensuring fair play and maintaining the integrity of the tournament.
    • Permanent Ban
      • Any breach of Data Privacy laws of InnoGame's General Terms and Conditions, or any Championship rules will result in a permanent ban for the player involved. In such cases, the team will not be permitted to substitute the banned player but will be allowed to continue participating in the Championship.
  7. Winners and rewards
    • First Place
      • Special achievement: IFBC4
      • 500 Nuggets
      • Fortbattle clothing set
      • Fortbattle weapon set
      • Fortbattle animal set
    • Second Place
      • Special achievement: IFBC4
      • 300 Nuggets
      • Fortbattle weapon set
      • Fortbattle animal set
    • Third Place
      • Special achievement: IFBC4
      • 200 Nuggets
      • Fortbattle clothing set
    • Participation reward
      • Everyone will take a reward regarding their final position the tournament.
        (this will be a new "Survivor of the Fort Battles" star item, something like the honor medals in real life :) and the bonus should be +3 Attack (Sector Fort battle bonus) and +3 Defense (Sector Fort battle bonus))

Winner Set Suggestion
- Name: Whipple's Clothing Set, Whipple's White horse and saddle Set, Whipple's Weapon Set
(name from Fort Whipple)
- Graphics: i really don't know, something like the Burned uniform (ID: 363000) from the game, but in green color :)
Clothing Set
Set itemStatsNum. ItemsBonus (Cumulated)Bonus (Step by Step)
Hat
  • +0.01 Mobility (per level)
  • +0.01 Dexterity (per level)
    • +0.15 Dodging (per level)
    • +0.30 Setting Traps (per level)
  • +1 Defense (Fort battle bonus)
  • +5 Resistance (Fort battle bonus)
1​
-​
-​
Neck
  • +0.01 Mobility (per level)
  • +0.01 Charisma (per level)
    • +0.40 Hiding (per level)
    • +0.15 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +5 Resistance (Fort battle bonus)
2​
  • +0.01 Mobility (per level)
  • +0.01 Dexterity (per level)
  • +0.01 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Hiding (per level)
    • +0.30 Setting Traps (per level)
    • +0.20 Leadership (per level)
  • +0.01 Mobility (per level)
  • +0.01 Dexterity (per level)
  • +0.01 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Hiding (per level)
    • +0.30 Setting Traps (per level)
    • +0.20 Leadership (per level)
Body
  • +0.01 Mobility (per level)
  • +0.04 Dexterity (per level)
  • +0.04 Charisma (per level)
    • +0.40 Dodging (per level)
    • +0.55 Hiding (per level)
    • +0.40 Setting Traps (per level)
    • +0.40 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +15 Resistance (Fort battle bonus)
3​
  • +0.03 Mobility (per level)
  • +0.03 Dexterity (per level)
  • +0.03 Charisma (per level)
    • +0.55 Dodging (per level)
    • +0.80 Hiding (per level)
    • +0.80 Setting Traps (per level)
    • +0.50 Leadership (per level)
  • +0.02 Mobility (per level)
  • +0.02 Dexterity (per level)
  • +0.02 Charisma (per level)
    • +0.35 Dodging (per level)
    • +0.50 Hiding (per level)
    • +0.50 Setting Traps (per level)
    • +0.30 Leadership (per level)
Belt
  • +0.04 Mobility (per level)
  • +0.01 Dexterity (per level)
  • +0.04 Charisma (per level)
    • +0.10 Dodging (per level)
    • +0.25 Hiding (per level)
    • +0.25 Setting Traps (per level)
    • +0.15 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +10 Resistance (Fort battle bonus)
4​
  • +0.065 Mobility (per level)
  • +0.065 Dexterity (per level)
  • +0.065 Charisma (per level)
    • +0.90 Dodging (per level)
    • +1.30 Hiding (per level)
    • +1.30 Setting Traps (per level)
    • +0.80 Leadership (per level)
  • +0.035 Mobility (per level)
  • +0.035 Dexterity (per level)
  • +0.035 Charisma (per level)
    • +0.35 Dodging (per level)
    • +0.50 Hiding (per level)
    • +0.50 Setting Traps (per level)
    • +0.30 Leadership (per level)
Pants
  • +0.04 Mobility (per level)
  • +0.04 Dexterity (per level)
  • +0.01 Charisma (per level)
    • +0.40 Dodging (per level)
    • +0.40 Hiding (per level)
    • +0.55 Setting Traps (per level)
    • +0.40 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +15 Resistance (Fort battle bonus)
5​
  • +0.1 Mobility (per level)
  • +0.1 Dexterity (per level)
  • +0.1 Charisma (per level)
    • +1.35 Dodging (per level)
    • +1.90 Hiding (per level)
    • +1.90 Setting Traps (per level)
    • +1.15 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +25 Resistance (Fort battle bonus)
  • +0.035 Mobility (per level)
  • +0.035 Dexterity (per level)
  • +0.035 Charisma (per level)
    • +0.45 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.35 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +25 Resistance (Fort battle bonus)
Shoes
  • +0.01 Dexterity (per level)
  • +0.01 Charisma (per level)
    • +0.10 Dodging (per level)
    • +0.10 Hiding (per level)
    • +0.10 Setting Traps (per level)
    • +0.10 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +10 Resistance (Fort battle bonus)
6​
  • +0.15 Mobility (per level)
  • +0.15 Dexterity (per level)
  • +0.15 Charisma (per level)
    • +2.00 Dodging (per level)
    • +2.50 Hiding (per level)
    • +2.50 Setting Traps (per level)
    • +1.50 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +50 Resistance (Fort battle bonus)
  • +0.05 Mobility (per level)
  • +0.05 Dexterity (per level)
  • +0.05 Charisma (per level)
    • +0.65 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.35 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +25 Resistance (Fort battle bonus)
Animal + Yield
Set ItemStatsNum. ItemsBonus (Cumulated)Bonus (Step by Step)
Animal
  • +300% Speed
  • +0.03 Mobility (per level)
  • +0.01 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Hiding (per level)
    • +0.20 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +15 Resistance (Fort battle bonus)
1​
-​
-​
Yield
  • +0.05 Dexterity (per level)
  • +0.01 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Setting Traps (per level)
    • +0.20 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +15 Resistance (Fort battle bonus)
2​
  • +0.09 Mobility (per level)
  • +0.09 Dexterity (per level)
  • +0.09 Charisma (per level)
    • +0.40 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.40 Leadership (per level)
  • +5 Defense (Fort battle bonus)
  • +30 Resistance (Fort battle bonus)
  • +0.09 Mobility (per level)
  • +0.09 Dexterity (per level)
  • +0.09 Charisma (per level)
    • +0.40 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.40 Leadership (per level)
  • +5 Defense (Fort battle bonus)
  • +30 Resistance (Fort battle bonus)
Weapons
Set ItemStatsNum. ItemsBonus (Cumulated)Bonus (Step by Step)
Melee
  • Damage 15 - 25
    • +1.15 Damage (per Level)
  • +0.03 Mobility (per level)
  • +0.02 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Hiding (per level)
    • +0.20 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +10 Resistance (Fort battle bonus)
-​
-​
-​
Range
  • Damage 15 - 25
    • +1.15 Damage (per Level)
  • +0.03 Dexterity (per level)
  • +0.02 Charisma (per level)
    • +0.20 Dodging (per level)
    • +0.30 Setting Traps (per level)
    • +0.20 Leadership (per level)
  • +1 Defense (Fort battle bonus)
  • +10 Resistance (Fort battle bonus)
1​
-​
-​
Fort
  • Damage 30 - 50
    • +2.25 Damage (per Level)
  • +0.04 Mobility (per level)
  • +0.04 Dexterity (per level)
  • +0.03 Charisma (per level)
    • +0.30 Dodging (per level)
    • +0.40 Hiding (per level)
    • +0.40 Setting Traps (per level)
    • +0.30 Leadership (per level)
  • +2 Defense (Fort battle bonus)
  • +15 Resistance (Fort battle bonus)
2​
  • +0.09 Mobility (per level)
  • +0.09 Dexterity (per level)
  • +0.09 Charisma (per level)
    • +0.30 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.30 Leadership (per level)
  • +5 Defense (Fort battle bonus)
  • +45 Resistance (Fort battle bonus)
  • +0.09 Mobility (per level)
  • +0.09 Dexterity (per level)
  • +0.09 Charisma (per level)
    • +0.30 Dodging (per level)
    • +0.60 Hiding (per level)
    • +0.60 Setting Traps (per level)
    • +0.30 Leadership (per level)
  • +5 Defense (Fort battle bonus)
  • +45 Resistance (Fort battle bonus)


Credits: @Anthraxos @Belle Bernice
 
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