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how battles will be organized: One group with all teams. All against all, 2 battles (attack + defense) e.g. Team A (attack) vs Team B (defense) and Team A (defense) vs Team B (attack). Every team is playing one battle per day. Top 8 teams in group stage advance to playoffs. Teams in playoffs are divided into 2 pots. In Pot 1 are teams from places 1-4 in group stage. In Pot 2 are teams from places 5-8 in group stage. Teams from Pot 1 are paired randomly with teams from Pot 2. Teams from places 1-2 in group stage are on the opposite side of ladder. Playoffs are played in the same system as group stage, it is double match (attack + defense). Winners advance to semifinals. Winners of semifinals will play in final, losers of semifinals will play for 3rd place.
point system:
3 points - victory by eliminating enemy team
2 points - victory by capturing the flag/defending the fort
1 point - failure the battle, but survived
0 points - failure, whole team eliminated
estimated duration/timetable of the event - at least 'number of teams*2+10' days
fort size/type: small
World bonuses:
Money from jobs: 2500%
Experience points from jobs: 100%
Luck at jobs: 500%
Drop chance: 500%
Speed: 1000%
Energy regeneration: 500%
Health regeneration: 500%
Work motivation: 500%
Duel motivation: 100%
Duel damage: 100%
Labor points: 250%
100% is the basic value. Lower values are not accepted.
World settings
Premium settings (can be Active or Inactive):
Automation: Active
Character Bonus: Active
Higher income: Active
More energy: Active
Higher speed: Active
Cash deposit: Inactive
Refill energy: Inactive
Product purchase: Inactive
Complete job instantly: Inactive
Halfway traveling time: Inactive
Travelling merchant change offer: Inactive
Immediate delivery (sell and buy): Inactive
Item upgrade: Inactive
Purchase skill and attribute points: Inactive
Placate Shaman: Inactive
Bank transfer: Inactive
Towns can be left: No
Trading: Only Towns
Travelling fair: Inactive
Cancel duel protection: 8 hours
Duel protection expires: 24 hours
Events / Community events during the IFBC: Inactive
Shop items and prices
What items to have in SHOP: only items currently available there
Can be bought with: Nuggets, Bonds, Dollars
Discount (if any): no discount
Starting items
1x Helen Gibson's chest
1x Fisherman's chest
1x Bob Younger's chest
1x Spy Horse
1x Wild horse
1x 3 month VIP Longtimer
1000x Potion of Profound Wisdom (or starting character level 250)
Event rules
The idea of the event is to play fort championships without fort battle sets. Starting equipment and server setting are designed to get a lot of money from jobs. Money is necessary to buy and upgrade items from town shops. From my point of view, all town shops should have special setting to contain all possible items. We don't want a situation, when one town has better items for fort battles than other town. It wouldn't be fair and good for competition. Players need to get money and then spend it to create their own fort battle equipment basing only on town shops, items dropped from jobs and quest rewards. Money can be also spent in Union Pacific Shop for buffs.
Winners and rewards
1st place: 2 items of El Gringo's set + 1000 nuggets + 2x Potion of Profound Wisdom
2nd place: 1 item of El Gringo's set + 500 nuggets + 1x Potion of Profound Wisdom
3rd place: 1 item of El Gringo's set + 200 nuggets + 1x Potion of Plentiful Wisdom
other rewards:
Winner of group stage: 1 item from El Gringo's set (e.g. if winner of group stage is also winner of whole event, he will receive 3 items of El Gringo's set in total)