Rick I
Unassigned
Option 1: the single player event (not my submission for this event, but as Syntex stated an idea of its own)
Character Bonus: yes
Higher income: yes
More energy: yes
Higher speed: yes
Cash deposit: yes
Refill energy: yes
Product purchase: yes
Complete job instantly: no
Halfway traveling time: yes
Travelling merchant change offer: yes
Immediate delivery (sell and buy): yes
Item upgrade: yes
Purchase skill and attribute points: yes
Placate Shaman: yes
This idea has been discussed before with Syntex and has been approved!
- The structure of the Championship
- The fortbattles will be organized as normal. That means that someone from the team will start them and players from multiple cities will be able to join both sides.
- Each player can obtain points for a win (1 point) and for participation (1 point). There will be other categories to score points (1 point for every time the player gets 5.000 damage done, 1 point for every time the player gets hit with 5.000 damage and 1 point for every time a player survives the battle). The ranking will be made out of players with the most points.
- The battles will start on the 1st of March 2024 and the event will run a 1,5 month. The event will therefore end of the 15th of April 2024.
- The fort size/type doesn’t matter that much. The biggest one will be most handy, because in that way, the most people can join. There will be one battle each day that will start at 20.00 hours (GMT + 1).
- Schedule for the event: there will be a battle each day throughout the week. However, on Sunday and Wednesday there won’t be battles, so everyone can have a day off and relax! The battles will start on Monday the 4th of March 2024, so everyone has three days to join a city, buy clothes and set everything up. In practice this means the following: there will be battles on 4, 5, 7, 8, 9, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 25, 26, 28, 29 and 30 March 2024 and 1, 2, 4, 5, 6, 8, 9, 11, 12, 13 and 15 April 2024.
- World bonuses:
- Money from jobs: 100%
- Experience points from jobs: 100%
- Luck at jobs: 100%
- Drop chance: 50%
- Speed: 2000%
- Energy regeneration: 100%
- Health regeneration: 100%
- Work motivation: 100%
- Duel motivation: 100%
- Duel damage: 100%
- Labor points: 150%
- World settings
- Premium settings will be active for everyone! This means that everyone will get a free VIP account/mode for the duration of the event. This will be given to everyone in a starting chest or another suitable way.
Character Bonus: yes
Higher income: yes
More energy: yes
Higher speed: yes
Cash deposit: yes
Refill energy: yes
Product purchase: yes
Complete job instantly: no
Halfway traveling time: yes
Travelling merchant change offer: yes
Immediate delivery (sell and buy): yes
Item upgrade: yes
Purchase skill and attribute points: yes
Placate Shaman: yes
- Bank transfer: Active
- Towns can be left: Yes, players will be able to create towns and switch. However, it is not necessary to join a town to join the battles.
- Trading: is allowed worldwide
- Travelling fair: Inactive, this is not the goal of the server
- Cancel duel protection: 12 hours
- Duel protection expires: 72 hours
- Events / Community events during the IFBC: Inactive
- Shop items and prices
- All normal items can be purchased in the shop with a 70% discount.
- Can be bought with: both Nuggets, Bonds and Dollars
- Discount (if any): 70% discount.
- Starting items
- The players will not be given special events sets. Players will start at level 150, but have to finish the beginners quests as normal (like Save the saloon 1 and 2). They will be given 1 million dollars and 2500 bonds to start with. Players won’t receive any starting gear, but shops will have all the normal clothing et cetera available for purchase.
- Everyone will be level 150 to start and halfway through they will be upgraded to level 200 to make it more exciting! Each player will receive XP potions (a number of 25% potions) at the second half of the event, so that every player can raise his level to 200.
- Event rules
- I have laid the event rules out in the paragraph above with the title ‘The structure of the Championship’. The rules are not that difficult. Each player can obtain points for a win (1 point) and for participation in fort battles (1 point). There will be other categories to score points, namely 1 point for every time the player gets 5.000 damage done, 1 point for every time the player gets hit with 5.000 damage and 1 point for every time a player survives the battle. The ranking will be made out of players with the most points.
- So: the winner is the one with the most points and so on.
- Winners and rewards
- There will be a top 3 that gets:
- The first place will win 1000 nuggets and 2 items from the El Gringo set.
- The second place will win 750 nuggets and 2 items from the El Gringo set.
- The third place will win 500 nuggets and 1 item from the El Gringo set.
- Furthermore, the top 50 players will a receive 200 nuggets.
- It is not necessary to create a new set. I would be nice though to create a winner set (that is given to the top 3), but I don’t have preferences for the set name, bonusses and things like that.
- It is not necessary to create (new) character titles.
- There will be a participation reward. Each participant will earn a blue letter (100 bonds) and a fort battle shirt ([item=50115000]). In order to obtain the participation reward, players must attend (online or offline) at least 30% of the fort battles in order to qualify.
- There will be a top 3 that gets:
- Important:
This idea has been discussed before with Syntex and has been approved!