CaptainSparrow
Unassigned
- The structure of the Championship
- how battles will be organized: Will be organized two battles per day. Every time you battle against an opponent team, you will have two battles occurring at the same time. These two battles will be named “Circuit”.
Example: Each Circuit comprises two battles. Battle number one (B1) and battle number two (B2). In B1, Team Y will be playing as the Attacker, and as the Defender in B2. On the other hand, Team Z will be playing as the Defender in B1, and as the Attacker in B2. The players of Team Y chosen to battle as the Attacker will only participate in the B1 and, those chosen to play as the Defender will only take part in B2. The same occurs with Team Z. So, will you be playing as the Attacker or as the Defender?
Role | Battle 1 | Battle 2 |
Attacker | Team X | Team Y |
Defender | Team Y | Team X |
To be able to register to in the Championship, each team must be comprised of between 260 to 280 players. Each Circuit requires, however, that only 250 players attend each battle. Each Team will be divided into two: The Attackers and the Defenders. So there will be 130 Attackers and 120 Defenders per team.
Every team must declare between 2 to 4 leaders. Every organization (time agreements, town foundation, general communication with Organizations) will be done exclusively by them.
Of course, your team may decide who is the attacker and who is the defender before each match. They don't have to be the same players every time. However, we recommend that you specialize within your team.
- point system: For each victory, the team will collect 3 points. For the draw, the team will collect 1 point. If lose the team won’t collect any points.
- estimated duration/timetable of the event - suggest estimated dates for the schedule (earliest starting date 1st of March 2024):
- Preparation (Week 1-3)
- Qualification (Week 4-6)
- Tournament (Week 7-11)
- Finals (Week 12)
- fort size/type: big fort
- World bonuses:
- Money from jobs: +500%
- Experience points from jobs: +500%
- Luck at jobs: +500%
- Drop chance: +500%
- Speed: +500%
- Energy regeneration: +500%
- Health regeneration: +600%
- Work motivation: +300%
- Duel motivation: +300%
- Duel damage: +100%
- Labor points: +100%
100% is the basic value. Lower values are not accepted.
- World settings
- Premium settings (can be Active or Inactive):
- Automation: Active
- Character Bonus: Active
- Higher-income: Active
- More energy: Active
- Higher speed: Active
- Cash deposit: Active
- Refill energy: Active
- Product purchase: Active
- Complete job instantly: Active
- Halfway traveling time: Active
- Traveling merchant change offer: Active
- Immediate delivery (sell and buy): Active
- Item upgrade: Inactive
- Purchase skill and attribute points: Inactive
- Placate Shaman: Active
- Bank transfer: Inactive
- Towns can be left: No
- Trading: Disabled totally
- Travelling fair: Active
- Cancel duel protection: 24h
- Duel protection expires: 96h
- Events / Community events during the IFBC: Inactive
- Premium settings (can be Active or Inactive):
- Shop items and prices
- What items to have in SHOP: only items currently available there
- Can be bought with Nuggets/Bonds
- Starting items
- 1x Potion of New Beginning.
- 5x 3 days VIP longtimer
- 30x Rice Stew
- 20x Liquid life (75% health points)
- 10x Mate tea
- 2x Golden letter (250 bonds)
- 1x John Bull’s set (clothing, weapon, and animal set)
- 1x Leavenworth’s set (clothing, weapon, and animal set)
- 1x John Sousa’s set (clothing, weapon, and animal set)
- 1x Skeleton’s set (clothing, weapon, and animal set)
- 1x Papa Legba’s set (clothing, weapon, and animal set)
- 1x Helen Gibson’s set (clothing, weapon, and animal set)
- 100x Potion of Profund Wisdom to make level 250.
- Event rules
- During the entire Championship, all the in-game dollar transfers will be deactivated.
- During the entire Championship, all the upgrades and the market will be deactivated.
- During the entire Championship, the players will be able to see the event Currency, however they should not be able to use it in any way;
- The Goldnuggets purchased during the IFBC 2024 which were not utilized in its entirety during the Championship, can be transferred to the Player’s main account.
- The Goldnuggets received during the IFBC 2024 which were not utilized in its entirety during the Championship, cannot be transferred to the Player’s main account.
- Items such as sets, and weapons purchased during the IFBC are to be utilized exclusively in the Championship and cannot be transferred to the Player’s main account.
- Poor language: It is prohibited the use foul language, insulting expressions, and disrespect in any way. The disobedience of these rules will be punished with the withdrawal of points at the Championship’s promoter's discretion.
- Winners and rewards
- Special achievement: IFBC4 Gold
- 500 nuggets
- Fortbattle clothing set
- Fortbattle weapon set
- Fortbattle animal set
- Special achievement: IFBC4 Silver
- 250 nuggets
- Fortbattle clothing set
- Special achievement: IFBC4 Bronze
- 150 nuggets
- Fortbattle animal set
The fortbattle IBFC 2024 clothes set:
Hat:
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level) Leadership
- +0.0085(per level) Defense
- +0.009(per level) Resistance
- +0.06(per level) Strength
- +0.06(per level) Mobility
- +0.06(per level) Charisma
- +0.9(per level) Health Points
- +0.9(per level) Hiding
- +0.9(per level) Setting traps
- +0.9(per level) Leadership
- +0.0085 (per level) Defense
- +0.009(per level) Resistance
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.9(per level) Health Points
- +0.9(per level) Hiding
- +0.9(per level) Setting traps
- +0.9(per level) Leadership
- +0.0085 (per level) Defense
- +0.009(per level) Resistance
- +0.1(per level) Strength
- +0.1(per level) Mobility
- +0.1(per level) Charisma
- +1.2(per level) Health Points
- +1.2(per level) Hiding
- +1.2(per level) Setting traps
- +1.2(per level) Leadership
- +0.01(per level) Defense
- +0.01(per level) Resistance
- +0.1(per level) Strength
- +0.1(per level) Mobility
- +0.1(per level) Charisma
- +1.2(per level) Health Points
- +1.2(per level) Hiding
- +1.2(per level) Setting traps
- +1.2(per level) Leadership
- +0.01(per level) Defense
- +0.01(per level) Resistance
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level)Leadership
- +0.009(per level) Defense
- +0.0095(per level) Resistance
- Strength +0.9(per level)
- Mobility +0.9(per level)
- Charisma +0.9(per level)
- Health Points +5.0(per level)
- Hiding +4.1(per level)
- Defense +7
- Resistance +30
- Strength +0.9(per level)
- Mobility +0.9(per level)
- Charisma +0.9(per level)
- Health Points +5.0(per level)
- Hiding +4.1(per level)
- Defense +20
- Damage +70
- Resistance +150
The fortbattle IBFC 2024 weapons set:
Duelling weapon Firearm:
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level)Leadership
- 25 Defense
- 25 Resistance
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level)Leadership
- 25 Defense
- 25 Resistance
- 25 Damage
- +0.15(per level) Strength
- +0.15(per level) Mobility
- +0.15(per level) Charisma
- +0.1(per level) Health Points
- +0.1(per level) Hiding
- +0.1(per level) Setting traps
- +0.1(per level)Leadership
- 25 Defense
- 25 Resistance
- 25 Damage
Bonuses from items:
- Strength +0.9(per level)
- Mobility +0.9(per level)
- Charisma +0.9(per level)
- Health Points +5.0(per level)
- Hiding +4.1(per level)
- Defense +50
- Resistance +50
- Damage +50
- Strength +0.95(per level)
- Mobility +0.95(per level)
- Charisma +0.95(per level)
- Health Points +5.0(per level)
- Hiding +4.5(per level)
- Defense +150
- Damage +150
- Resistance +150
Horse:
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level)Leadership
- 15 Defense
- 15 Resistance
- 15 Damage
- +0.07(per level) Strength
- +0.07(per level) Mobility
- +0.07(per level) Charisma
- +0.8(per level) Health Points
- +0.8(per level) Hiding
- +0.8(per level) Setting traps
- +0.8(per level)Leadership
- 15 Defense
- 15 Resistance
- 15 Damage
- Strength +0.9(per level)
- Mobility +0.9(per level)
- Charisma +0.9(per level)
- Health Points +5.0(per level)
- Hiding +4.1(per level)
- Defense +30
- Resistance +30
- Damage +30
- Strength +0.95(per level)
- Mobility +0.95(per level)
- Charisma +0.95(per level)
- Health Points +5.0(per level)
- Hiding +4.5(per level)
- Defense +70
- Damage +70
- Resistance +70
Thank you!
CaptainSparrow